During a terrible storm two adventurers lose their way and instead of getting to the mountain hostel for a holiday rest, they go into service with a slightly scary and bonkers modern wizard – inventor. Will they manage to indulge the whims of the old crank and his clever-clever pupil? Will they get permission to go back home, or maybe more, in return for assistance in his crazy experiment? You will find the answers in this colourful and a bit mad, but also a bit scientific game.
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